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Tooltips will quide your way through the specifics of the game. Your ultimate aim is to defeat all the arena champions and reign as champion yourself. New to the game are tournaments, duels, magic, ranged weapons and other surprises so make sure you read the tooltips if youre not sure of anything Good luck, gladiator. Press question mark to learn the rest of the keyboard shortcuts Log in sign up User account menu 20 In swords and sandals 2, Whats the difference between axes and maces. The only thing I can think of might be the length of the weapon, you dont require such a short distance for axes and can attack from afar. Other than that its nothing, probably just looks more appealing to the player. This can allow your warrior to be anything and then battle other warriors in turn based combat and try to win gold and experience to become the ultimate warrior. Along the way there will be more powerful challengers and even more powerful weapons to be unlocked through both levelling up and earning gold and slaying enemies in the area. Regenerate: Might be useful in tournaments if you run out of teleports however I dont see that happening. I have completed the entire game with this strategy so I can confirm it works. This is for the full game, whether you purchased it or otherwise. The general gist of this guide and the name of the build is Charisma Tank. Blacksmith: You only want to buy the highest quality gear that you can for your level, never lower. It is ok if you cannot afford it straight away, you will eventually be able to purchase the highest quality armour every time you reach the next milestone level as charisma will reduce the cost of the armour. Church: This is where you save, save often and before and after every tournament just in case you mess up (highly likely that you wont.) When you have your magic level raised a bit you can buy the 25 hp potion (not required). However, at higher levels, you will be getting your magic to 20 to unlock that maximum armour oil. However whenever medium armour oil is available to do spend 1 slot for it and keep it there just until you can get maximum armour oil. Weaponsmith: We wont be maxing strength or agility so this shop serves us no purpose. If you get your strength or agility points up from random encounters then you might be able to buy a dagger or cleaver. Magic Shop: Here you can purchase spells and enchant your weapon. Swords Vs Sandals Free To EnchantFeel free to enchant your weapon with whatever you like it doesnt really matter, it just adds the chance that when you attack the enemy skips their turn taking magic damage from the enchantment (I used fire.) I will list the spells and rank them for you. This is your get out of jail free card since the only weakness of this build is if enemies with high agility stick to you. With this spell, you dont have to invest any points into agility or strength. Your slots should be completely filled with teleports in the early levels. It might not teleport you into good spots but anywhere that is away from our enemy is good enough, taunt push will do the rest of the work. Its more useful early to keep people away (better than teleport). However, in the later levels, it is useless as your taunt will be knocking people away constantly and the push distance of gale is worse than the taunt. Also, high agility builds will just run at you in one turn which makes this spell useless. Adulation: Also useless, our magic wont be high enough early to unlock this before our win the crowd does the same thing. Fireball: Decent damage spell, however, we will be taking lightning bolt once we start levelling magic as it does more damage. OUr taunt damage will do more but this will just help us speed some fights up if theyre on less than 200 health. Boundless energy: Taunting gives us energy so we are already boundless.
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